I had Wayward Souls on my wish list for awhile because it was supposed to be a good one. Each level is randomly generated so you get a new experience each time. You basically try and go as far as you can in the dungeons (you only have one life, but can get powerups) and the further you get, the more you know of the story. You also accumulate gold which you can use to buy upgrades for your hero. As there is no IAP it’s just about grinding. I guess I’m not in the mindset for that right now because I wasn’t that entertained when I played it (but luckily it was an Amazon free app of the day).

Does Not Commute is a neat game with high production values. The concept is you have to help various residents go to work and other business in their cars. You help them out one at a time but the paths they drive overlay on top of each other as the game progresses. So if you drive one car wildly, it may come back to haunt you. The layering approach is novel but the problem was I just didn’t find the game that fun. There’s a bunch of back story and nice UI and what not, but since it wasn’t fun, I stopped after I tried it for 20 minutes.

Giant Boulder of Death is your typical IAP game but for some reason I find it hilariously fun. Perhaps it’s because it’s a tribute to Katamari where you have to roll over blocky sprites. In any case, it’s my go-to game for now; until I unlock everything or get bored of it.