I was excited when I heard about Scribblenauts. If you don’t know what it is, here’s a short introduction. I thought this game had as much chance pulling off the game mechanic, as it did teaching the younger generation how to spell; but surprisingly, they found a way to overcome the technical challenge, draw and define 22,000+ objects and fit it within 32MB!
The most fun in this game is the ability to summon random things and see how they interact with each other. Unfortunately, that is also its main problem. The puzzle/action aspect of the game isn’t rewarding enough to be addicting. I tried a few levels to see how they executed the idea and then haven’t really continued playing. Instead I’d stage momentous battles between Hercules and a glacier, which is fun for a bit, but then I go and do other things.