I’m a fan of the singer Taeyeon (태연) from Girls’ Generation and on occasion I find myself on websites where her fans have posted photos that they’ve taken of her at airports, media events, etc. She actually has quite a following as it seems like there are several dedicated people who just (voluntarily) follow her around. I guess they are the equivalent of paparazzi but they seem nicer about it.
Anyways, instead of visiting all of those sites, or other fan sites on my computer, I wanted an experience on my phone similar to what I can do with Instagram; which is the ability to just open an app when I’m bored and scroll through photos. I decided to build one, and I called it Always Taeyeon
The concept of Always Taeyeon is a “firehose of HD photos, updated automatically”. Basically, I used public APIs to grab the latest high resolution photos, and then display them in the app. I also wanted to make a rich photographic experience. For example: everything is edge-to-edge, the are minimal distractions (a menu button appears when you scroll), and the menu is real-time blur of the photo you’re looking at.
The second thing I wanted to do was to use as little text as possible. My thinking was that the target audience wouldn’t actually be English speaking people, but people in Asia (Korean, Chinese, Japanese, etc). Unfortunately, it’s hard to get away from using some English. Here are some screens where I had to use English
For the first screen, I had to convey that you could swipe left for more photos. In English, it’s easy to explain; but I also added a little animation if you stay on the screen which would swipe 40% of the screen and then animate back. Hopefully users will get that hint! I also embedded photos into my notifications to help explain to the user that there are new photos.
The app is pretty small so far, but it’s something I’m interested in (and hopefully some people around the world are), so I might keep working on it for awhile (unlike some of my other apps)
One of the reasons we went to the US over the Labour Day long weekend was to perform a tradition for Jovian that we started with Apollo, namely to celebrate their 2 months birthday by 1) Going to the US, and 2) Having 20 nuggets (for $5!). When we did this with Apollo, we took some photos so it follows that we should do the same for Jovian. And once we have photos of both kids, of course it would be natural to compare them!
So here they are:
To set up Jovian’s photos, we went to the exact same McDonalds as the first one, sat in the exact same seats, and as you can tell from some of the photos, there were a bunch of other things that were similar. The hardest thing to get similar was to get Jovian to act the same as Apollo. It’s hard telling a 2 month old to do something.
Then, to practice our Equal Opportunity Parenting, we let Apollo re-take his two month old photos! Of course, he had to wear the same clothes as before.
August has come and gone. I blogged rather infrequently last month as it fell a couple of rungs (further) down my priority list. I had a couple of side projects going on. One was catching up on organizing photos of my kids. There are a lot of photos, and I’ve taken the philosophy that it’s better to have quality than quantity so it’s taken a long time. I’ve also been working on a niche Android app, which will probably not be of much interest to anyone that reads this blog, but it’s been interesting. I’ll blog more about that in September after I have some more analytics around it.
We spent more time outdoors this month now that Jovian is older. He still doesn’t get anything out of going out (he’s just accompanying us), but at least we can spend more time out of the house. We went a couple of places to pick vegetables/fruit. Apollo’s finally old enough to do those things, although I don’t think he really understands that they grow on plants.
I had a lot of cake this month as it was my birthday and we had two cakes to finish. We also made our first road trip to the US after Jovian was born on the Labour Day long weekend. It went fairly smooth, although we didn’t have much stuff to buy this time.
- Never Forgetting a Face
Photo recognition is become more and more common, and this article discusses some of the dangers.
Dr. Atick sees convenience in these kinds of uses as well. But he provides a cautionary counterexample to make his case. Just a few months back, he heard about NameTag, an app that, according to its news release, was available in an early form to people trying out Google Glass. Users had only to glance at a stranger and NameTag would instantly return a match complete with that stranger’s name, occupation and public Facebook profile information. “We are basically allowing our fellow citizens to surveil us,” Dr. Atick told me on the trade-show floor.
- Baseball’s Best Lobbyist
A brief look at MLB super agent Scott Boras and his impact on the Washington Nationals
Others simply refer to the Boras Effect. “What consistently happens is that there will be a rumor that Boras has a team that is going to give his player X amount of money, then everyone laughs,” says New York Times sportswriter Benjamin Hoffman. “And then someone signs that player for that much money.”
- At the World Pun Championships, Victory Is Easier Said Than Punned
I was expecting a great article full of funny puns, but unfortunately I was sorely disappointed. Looks like the competition is more about language agility (similar to spelling bees) than being actually funny.
In 2000, Tiffany Wimberly won by dressing as RaPUNzel: “When I was a young CURL, a jealous queen LOCKed me in a tower. I was STRANDed … at my SPLIT’S END … truly a damsel in THESE TRESSES.”
- The History of Mana: How an Austronesian Concept Became a Video Game Mechanic
If you were ever interested in how the word “mana” came to represent the ability to cast spells, then this article is for you!
Spell-casting units in Warcraft used a spell point mechanic, and their magical energy was measured by a green bar. What kind of magical energy was it? No one seems to be sure. Apparently the developers had never developed a backstory for their game deeper then “orcs and humans fight.” The reasons why were made up by one employee, who made up the backstory as he went along.
Warcraft II, released in 1995, changed all that. Now there was a guy whose whole job was to create worlds for the game to take place in. In this game, mana was the official unit of magical energy and the bar that measured it had turned blue.
- Pablo Escobar’s Private Prison Is Now Run by Monks for Senior Citizens
When I read this title, I thought the story would be about some weird evolution of a private prison due to mellowing out of a drug cartel mastermind. Well no such thing. Pablo Escobar actually just left his prison, and *now* it’s a senior citizen home (no real story given).
With the Vice Minster of Justice now a hostage, Gen. Pardo’s 4th brigade had little choice but to strike. All hell broke loose. Mendoza managed to escape amid the frenzy. A sergeant from the Directorate General of Prisons, Mina Olmedo, was shot and killed, and eleven other guards were badly injured. At some point during the madness, the most famous prison inmate in the world and nine of his henchmen simply walked out the back door, past a few guards, into the thick woodland of Mont Catedral.
I saw this game on Google Play based on the recent movie and was surprised that it cost $5! After reading a couple of reviews, it seemed to be a good premium game with no in-app purchases. That was promising, and the fact that it had a comic book license was pretty good too. After a few weeks, it dropped in price to $3 and I spent some Amazon Coins on the game.
Sadly, the gameplay is pretty poor. You control up to four heroes, and attempt to kill waves of attackers. Usually the attackers come in groups of one or two, so given that you have four heros, it’s not tough work. And to make it even easier, your heroes have special abilities which you can activate by pressing buttons at the top of the screen. Rather than being difficult, it is a bit like finger spaghetti trying to move your heroes around the screen, target enemies and cast spells.
That’s not good nor fun, so I found a cheap way to win. Leave 3 of your heroes sitting aimlessly, stack one range unit with as much damage as possible, and then one-hit-kill all your enemies. This works pretty much the entire game until the difficulty ramps up suddenly. At that point, since you haven’t invested any time in learning the game (and why would you if there is such a cheap hack), it gets entirely too difficult. Of course I found another hack. There’s one power which is basically invincibility. You can pretty much keep casting that, alternating with juggles to kill anyone (including the final boss),
So I was fooled by a couple of good reviews, and this game actually sucks. I wouldn’t play it if it was free. It’s also disappointing that apparently the gameplay is the same as Battlehearts, which is a game that I eventually did want to play. I guess I will pass on that one too now.
The worse part is that there are still a lot of bugs. Here’s a couple:
- There’s a “star” concept to each level where you can replay each level and earn up to 3 “stars”. The only criteria seems to be that you have to win the level. That’s great, except your second and third star don’t unlock after you beat the level the second (or third time). They seem to unlock on some weird schedule
- Loading Screens Everywhere
- Arena mode is supposed to be more fun than the story. Except the game lags every few seconds when playing Arena. Makes it hard to respond, move units or attack with the lag. It’s especially weird since the game is offline
- There are achievements to move things along, except they are dumb. “Defeat 7 of this type of unit”. Once you’re done that one, you get another one that is “Defeat 5 of that same type of unit”.
- the XP meter at the end of levels is set to increment at a constant pace. On the earlier levels, this takes a few seconds. On the later levels, it takes a few minutes. And there’s no way to speed this up
Of all the movies that I haven’t watched yet but I might have some interest in watching, strangely I decided to watch Snowpiercer. It’s not even really famous or a blockbuster. In fact, I just heard about it on a whim on the internet. It’s about a dystopian future where the world is completely frozen over and the remenants of humanity survive on a perpetually moving train. It’s kind of a strange situation which begs the question, why does humanity have to survive on a train? Couldn’t they just settle in a cave/facility near the equator instead of constantly moving around the world?
In any case, the tail section people go on their mission to take the engine, fight some battles & overcomes some challenges. I supposed I wasn’t so interested in the plot as I was the setting. Beyond the superficial, I don’t think it makes a lot of sense how the train could be self sustaining. That is kind of disappointing to me because the sci-fi element of the film is that humanity is locked in this train, so if that is not rational, then the premise is kind of broken.
I think there are a lot, or could be a lot of themes in this movie that talk about how our current society keeps some individuals down and they have to go through their own battles to reach the engine of their train. But the message is kind of muddled in amidst the action. Stylistically, the movie is pretty good. However, I just didn’t enjoy it as well as I thought I might. Grudgingly, I’ll give Snowpiercer 3 out of 5 stars.
Oh by the way, the director of Snowpiercer, Bong Joon-ho also directed The Host which I watched in 2007
A game is no fun when you become omnipotent. Sure, it’s fun at first when you use a cheat code and can go rampaging without concern, but that gets dull after awhile (and maybe that only works when you’re killing things). I basically killed my interest in San Juan after I created Condado, especially playing my own game on Android. The problem was that in addition to game rules, I knew exactly how the AI worked (since I made it). It’s like watching a movie that you’ve seen many times before. I can’t get myself to pay attention to it anymore.
Last month, I’ve been playing Card Wars and the game (potentially) takes a lot of time. You can craft cards but you need to get loot for the materials. You can only get a maximum of 3 loot per game, and maximum 1 loot per round when you kill an opponent creature (and often times you get cash or nothing instead). Add to the fact that loot is random and you end up with a time sink to build a strong deck (i.e., multiple copies of certain cards). I even ended up writing a quick Android app to help the griding in Card Wars – Adventure Time.
I ended up getting about 40% through the game (50 out of 120 levels) and replying most of the levels to get 3 stars. Then I started poking around some more at the game files and figured out how to modify your card box – basically akin to cheating. I could give myself any card and as many copies of that card as I wanted. There was no need for me to grind for materials anymore.
But knowing this info, even if I didn’t use it, killed the game for me. I knew if I ever truly got stuck, I could just alter reality and give me a better deck for a rematch. Instead of trying to get/collect cards, the game transformed into building decks (with any possible card). The problem with that was that I was still so far from the end that if I were to build a deck, it would demolish the AI (which is unfortunate, and why limit myself to common cards if I could use Algebraic Rare cards in my deck?)
So now I’m grinding, but in a different way. Playing my way further into the game so I will actually have a challenge again. It’s no fun, but hopefully there will be some fun later.
We spent this month growing Jovian! We didn’t venture out much for the first two weeks, but started going out more frequently in the latter half of the month. Jovian seems to be growing bigger quickly. I don’t remember how quickly Apollo grew though so it’s difficult to compare.
Taking care of Jovian has been relatively straightforward (even with random poo explosions). We didn’t have to learn the ropes again, but we had to re-learn a lot of things that were forgotten. Here’s a somewhat recent picture (although all babies kind of look the same):
I had to travel down to NYC for work 2 weeks after Jovian was born, but that ended up being pretty uneventful both at home and at work (although the trip had some bumps).
Hopefully next month will be more exciting as we can start taking Jovian out more. Only two more months until he doesn’t just sleep and poo – can’t wait!
I did some minor surgery on my laptop today to fix an annoying problem that I was having. Lately the left side of my trackpad hasn’t been working. It started first by not responding to clicks, so I trained myself to click a little further to the right. Then it started getting worse and I couldn’t drag over the bottom left corner of the trackpad. I also had to click even further to the right – and about a third of my left clicks ended up being registered as right clicks. That’s really annoying.
On the surface, it was pretty obvious what was wrong. The bottom right corner of the trackpad bulged over the case so it seemed as though the left side was permanently depressed (at least it couldn’t discriminate state transitions from unpressed to pressed). Originally I thought this was a manufacturing defect that had degraded due to wear-and-tear, but then I noticed that my laptop was a bit lopsided; it didn’t sit stable on the table. I realized that the right side of my laptop was thicker than the left.
Some research on the web revealed that I had a swollen battery. Apparently lithium-ion batteries can swell if they overheat, and I had a case of that. There were 2 remedies, you could either replace the battery or you could punch tiny holes in the battery to let the toxic gas out (it swells because there is a chemical reaction that changes some of the battery into a gas). The latter seemed kind of dangerous so I tried the first approach.
I ordered a new battery from HK, it cost about a hundred bucks. Surprisingly, it arrived in only a few days (with free shipping!). It was shipped via DHL as dangerous goods, unlike the other HK place I buy from. I had bookmarked this tutorial on how to change the battery, but honestly it was very straightforward. It was useful to see photos to know what to expect though.
The screws on the case were relatively easy to remove except for two of them right above the battery. By that time I had stripped my screwdriver so was using an eyeglass screwdriver (tough to get leverage). I think these two were extra tough because the battery was bulging on top of this area and causing a lot of resistance. Luckily I didn’t strip the screws and ended up taking them off once I found a longer screwdriver.
Unscrewing the battery was a similar experience. I got them all out except for the last screw. These screws were made of a softer material so I did strip the last screw and couldn’t take it off. I ended up just bending the old battery so that it snapped off the screw that was stuck on (and made the same mod on the new battery). Everything seems to work so far (laptop still works, case is flush, trackpad fixed itself and battery can charge). Not sure if my battery life will be affected with a non-OEM battery though.
Here’s what my battery looked like before surgery. You can see that there are 4 cells and the two closest cells are no longer flush. The closest cell is the most swollen and I think that’s because it’s the closest to the CPU (white sticker between battery and fan). It sure looks like it’s an overheating problem.
I was eagerly awaiting Hearthstone’s first single player adventure, the Curse of Naxxramas because I was hoping that it would be a fun single player experience that I could play offline. Now that the expansion is finally out, I’m kind of disappointed.
While there is a loose structure of a plot, the expansion can really be summarized as follows:
- 15 battles against new heroes and set decks, where you win a new card for each victory.
- Class challenges where you use a set deck and hero, and fight another set deck/hero combo. You get another card for each victory
- Heroic mode where you can win a new card back if you complete it
The first wing (of 5) was free so I tried it out. I got through the 3 battles and 2 class challenges pretty quickly (on the first try). I was disappointed that the single player was simply more straightforward card battles. Sure the new cards are fun to see (and possibly use), but there’s no real collecting aspect to the game (i.e., you can’t grind for anything new).
I had saved up in-game gold to potentially buy additional wings. It costs 700 gold, but if you want to spend real money you get a slight discount ($20 for remaining 4 wings). I had considered just buying the wings and using the gold on additional card packs; but I also realized that I would always get more gold to buy card packs. So I might as well spend it on wings. Now I’m conflicted. You’re basically paying 700 gold for 6 new cards (one of which is legendary). If you spent it on packs, you would get up to 35 new cards, with at least 7 of those rare or better (but possibly no legendaries).
It’s too bad that the single player experience just isn’t great enough that the decision is easy.